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cpsh 1.0

Ok, I finally finalized a first official version of cpsh, 1.0.

The project is found at Google Code, where there is a download area with precompiled binaries.

This version works on Mac OS X 10.4 (and probably older), with either G or Intel processor, and on Windows XP/2000.

Building

To build it on OS X, you need XCode 2.x and Boost 1.33.1 or later.

To build it on Windows, you need Visual Studio 2005 and Boost 1.33.1 or later.

You need to set the environment variable BOOST_HOME to the home directory of the Boost installation.

I will add a platform-independent makefile later, such as a SCons file.

Run

To run cpsh, you need to have either Microsoft’s compiler installed (and have the environment variable MSVCDir set) or gcc. In fact, cpsh will default to gcc have you not that MSVCDir set.

I will support more runtime compilers later.

So, just download source, via Subversion, or the pre-built binary and issue cpsh -i and you have an interactive session.

NOTE: the Boost headers are only included, by default, if you have the environment variable BOOST_HOME set in runtime. You can of course override this by an explicit :b+ or :b- to cpsh.

For more information, see earlier post.

Download

The download area of the Google Code project should supply you with prebuilt binaries, but since I had some problems uploading binaries for Windows, I also add binariwa for Windows here.

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