gen_hierarchy - injecting base classes in C++
Would you like to generate a hierarchy of types on the fly using C++? Well, at least on-the-compilation-fly…
You could always use Andrei’s magnificent Loki library, or you could use my proposal, gen_hierarchy.
In short, I allow for two distinct types of hierarchies:
Spine-like, with the given types protruding as maximal elements on that spine.
A “simple” chain.
Let us [...]