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gen_hierarchy - injecting base classes in C++

Would you like to generate a hierarchy of types on the fly using C++? Well, at least on-the-compilation-fly…
You could always use Andrei’s magnificent Loki library, or you could use my proposal, gen_hierarchy.
In short, I allow for two distinct types of hierarchies:

Spine-like, with the given types protruding as maximal elements on that spine.
A “simple” chain.

Let us [...]